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Dominance War IV Exhibition
March 25-27th 2009

Discuss on GameArtisans.org

Dominance War is coming to GDC! Join us in San Fransisco, March 23rd to the 27th as GCCore, Wacom, and Pixologic bring you the best of game art with highlights from Dominance War III, tech demos, and art sessions from some of the industry's top talent.

Dominance War, the annual "Olympics of game art" is now in its fourth year. Organized across global and digital boundaries alike, run in multiple languages and open to all skill levels, Dominance War has grown into one of the largest game art competitions in the world. GCCore is continually looking for ways to bring the craft and skill of game art creation to the forefront of the industry, and a booth at GDC is just the first step! Organizers Fredrik Hultqvist, Ryan Hawkins and Donovan Keele will be on hand to answer questions and chat about this year's contest.

Special thanks to Pixologic and Wacom for their contributions to this year's Dominance War.

Wacom is an industry standard in pen input devices. From the Bamboo pen tablet to the Cintiq displays, Wacom provides organizations with the technology and hardware to achieve their artistic vision. They have graciously provided software, hardware, and support.

Pixologic are the makers of the revolutionary program Zbrush, a 3d sculpting program created by artists for artists. With Zbrush, sculptors and painters are liberated from the normal work flows of 2d modeling and free to explore their visions with an elegant new approach.

Moscone Convention Center

About GDC 2009

GDC The Game Developers Conference¢ç is the world¡¯s largest professionals-only game industry event. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. GDC attracts over 18,000 attendees and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games, gather to exchange ideas and shape the future of the industry. The GDC is produced by the Think Services Game Group, a division of United Business Media, LLC.


GDC2008

GDC Exhibition Hall

Explore the latest in game innovations and talk with industry experts on GDC's Expo Floor, located in North Hall of the Moscone Center. Ask questions and get answers from game industry professionals and network with peers.


GDC Exhibition Hall

Booth #6324

Expo Hours

Wednesday, March 25 10am–6pm
Thursday, March 26 10am–6pm
Friday, March 27 10am–3pm


ZBRUSH ART DEMOS

SIGGRAPH2006

Powered By


ARTIST  DATE-TIME  SESSIONS  COMPANY 
Brian Jones [BoBo_the_Seal]
 12:30 pm - 1:30 pm
Thursday
 Fatties need loving too!
 Vigil Games
Josh Singh
11:30 - 12:30 pm
Thursday
 Using Alphas My Way
 Vigil Games
Brian Parnell [Modeling_Man]
3:00 - 4:00 pm
Wednesday
 Making of Poison Ivy
 Harmonix
Akin Bilgic
[RockinAkin]
3:00 - 4:00 pm
Wednesday
 Character Creation Concept To Execution
 Freelance
Mike Kime
[Rv_el]
 1:30 - 2:30 pm
Thursday
 Making of Guile
 Epic Games

Meet the Artists




Brian [bobo_the_seal] Jones

Vigil Games
Character Artist


Brian, known throughout the online gaming community as "BoBo" is an industry veteran who has contributed to over thirty projects, most notably Age of Empires 3 for Ensemble Studios and Titan Quest for Iron Lore Entertainment. BoBo is currently handling the character chores at Vigil Games on the massive multiplayer adaptation of Wahhammer 40K.



Brian [Modeling_Man] Parnell
Harmonix
Character Artist


Brian "modeling_man" Parnell has over 5 years experience in the games industry. Having worked at Iron Lore Entertainment as an artist on Titan Quest, Titan Quest: Immortal Throne, as Lead Artist on Dawn of War: SoulStorm, and Senior Character Artist on Rock Band 2. Brian is currently working at Harmonix on their recently announced Beatles Rockband game. Additional information about Brian can be found on his website: www.subshape.com.



Mike [Rv_el] Kime
Epic Games
Character Artist

Mike Kime is a professional character artist at Epic Games in North Carolina. He has worked on a range of games with a wide variety of disciplines including full art duties on childrens games to high resolution character modeling for Unreal Editor 3. When he's not working he likes to create, experiment, and grow with personal artwork and ideas. He currently maintains this work at www.pseudo-pod.com. Mike Kime is a part of the online game art community. Being a part of online competitions and art industry discussions has been a largely growing aspect of his life.



Josh Singh
Vigil Games
Character Artist


Josh Singh has over 5 years experience in the games industry. Having worked on Titan Quest at Iron Lore Entertainment, various unannounced projects at Sony Online Entertainment, and as Senior Artist at 38 Studios. Josh is currently working at Vigil Games on their recently announced Warhammer 40,000 MMO Additional information about Josh can be found on his website www.joshsingh.net and his blog:
http://joshsinghblog.blogspot.com/



Akin [RockinAkin] Bilgic
Freelance
Character Artist


Akin Bilgic is a freelance Character Modeler / VFX Artist currently living in San Francisco, CA. Before moving to the west coast, he worked for nearly 4 years in Washington D.C. as a serious-games developer - working on training simulators for counter-terrorism emergency responders. Aside from CG, Akin has a passion for travel, music, rogue beers, roller derbies, ugly sweater parties, truck stops, and sandwiches. Additional information about Akin can be found on his website: www.CGGallery.com


This exhibit was made possible by Dominance War Publicity Coordinator Ryan Hawkins, Fredrik Hultqvist, with
additional help from Maxim [Maxx] Miheyenko and the winner of Dominance War II, Taehoon Oh.