¹üÇÁ¸ÊÀ» Àû¿ëÇϽðųª ¿£Áø¿¡ ¹üÇÁ Àû¿ë Áú¹®À» ¿Ã¸®½Ã´Â ºÐÀÌ °è¼Å¼ ã¾ÆºÃ½À´Ï´Ù.
µµ¹Ì³Í½º¿ö °ø½Ä »çÀÌÆ®ÀÇ 3D ij¸¯ÅÍ ·ê¿¡¼ È®ÀÎÇÑ ¹Ù·Î´Â
1024x1024 for
diffuse, specular color, specular level, glow, opacity, and ambient
color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024
Gloss sheet, etc. No displacement maps, No
bump maps, and no painting normal maps in any fashion. High res
sculpting is allowed for diffuse map generation only, and retopology is
allowed.
µðÇ»Áî, ½ºÆäŧ·¯ Ä÷¯, ½ºÆäŧ·¯ ·¹º§, ±Û·Î¿ì, ¿ÀÆÛ½ÃƼ, ¾Úºñ¾ðÆ® Ä÷¯ ¸Ê¸¸À» »ç¿ëÇÒ ¼ö ÀÖ´Ù°í ³ª¿Í Àֳ׿ä.
¹üÇÁ³ª ³ë¸»¸ÊÀº µðÇ»Áî¸ÊÀ» Á¦ÀÛÇϴµ¥¿¡ »ç¿ëÇÒ ¼ö ÀÖÁö¸¸ µ¶¸³µÈ ¸Ê ÇÑÀåÀ¸·Î ·»´õ ¿£Áø¿¡ Àû¿ëÇÏ´Â °ÍÀ» ±ÝÁö ÇÑ´Ù´Â ³»¿ëÀ̶ó »ý°¢µË´Ï´Ù.
Ȥ½Ã³ª Âø¿À ÇÏ½Ç ºÐÀÌ °è½Ç °Í °°¾Æ Àû¾îº¾´Ï´Ù.
À߸øµÈ Çؼ®À̰ųª º¯°æµÈ »õ ±ÔÁ¤ÀÌ ÀÖ´Ù¸é ¸»¾¸ÇØ ÁÖ½Ã±æ ¹Ù¶ø´Ï´Ù.