ÀÌ ¾²·¹µå´Â 3D ÆÄÆ®¸¦ ÁغñÇÏ°í °è½Ã´Â ÀÛ°¡´ÔµéÀ» À§ÇÑ Á¤º¸ °øÀ¯ ¾²·¹µåÀÔ´Ï´Ù.

 

´ëȸÃø¿¡¼­ º¯°æµÈ ¾÷µ¥ÀÌÆ® »çÇ×°ú, ÀÛ¾÷ °úÁ¤Áß¿¡ ¹ß°ßÇÑ Áß¿äÇÑ ÆÁÀ» °øÀ¯ÇÏ°í,

 

¶ÇÇÑ 3D ÀÛ¾÷À» ÁøÇàÇÏ´Â µ¿¾È, ¸ðµ¨¸µ ¶ÇÇÑ ÅؽºÃÄ, ·£´õ¸µ¿¡ °üÇÑ Áú¹®°ú ´äº¯À» °øÀ¯ÇÏ´Â ¾²·¹µåÀÔ´Ï´Ù.

 

±Ã±ÝÇϽŠºÎºÐÀ» Áú¹®ÇϽðí, ´äº¯À» ÇϽøé, ÀÌ Ã¹ ÆäÀÌÁö¿¡ ±× Áú¹®°ú ´äº¯¿¡ °üÇÑ ¸µÅ©¸¦ °Ô½Ã ÇÏ°Ú½À´Ï´Ù.

 

3D ÆÄÆ® ¿©·¯ºÐÀÇ Á¤º¸°øÀ¯°¡ ¾²·¹µå·Î À¯¿ëÇÏ°Ô ¾²ÀÌ±æ ±â´ëÇÕ´Ï´Ù.

 

 

 

 


 

µµ¹Ì³Ù½º ¿ö 3 ´ëȸ°¡ 5ÀÏÀÌ ´õ ¿¬ÀåµÇ¾ú½À´Ï´Ù.

4¿ù 13ÀÏ 13½Ã 59ºÐ¿¡ Á¾·áµË´Ï´Ù.

 

Ãß°¡ ÀûÀÎ º¸³Ê½º ½Ã°£À» È¿À²ÀûÀ¸·Î »ç¿ëÇϽñ⸦ ¹Ù¶ø´Ï´Ù.


 

 




À­ ±×¸²À» Ŭ¸¯ÇϽøé, µµ¹Ì³Ù½º¿ö´ëȸÀÇ ÁøÇà»çÇ×ÀÇ ÀÌ·±Àú·± ¸ð½ÀÀ» ¼Ò°³ÇÏ´Â ±â»ç¸¦ º¸½Ç¼ö ÀÖ½À´Ï´Ù.





´Ù½Ã Çѹø ¾Ë·Áµå¸³´Ï´Ù. ¸¶Áö¸· ½Â¸®ÀÇ Æ÷Áî¿¡¼­´Â ij¸¯ÅÍÀÇ Á¾Á·À̸§°ú, Ŭ¶ó½º, ¸¶¹ý¹«±âÀÇ ¼Ó¼ºÀÌ ¹Ýµå½Ã ¸í½ÃµÇ¾î ÀÖ¾î¾ß ÇÕ´Ï´Ù. (¿µ¾î·Î)

±âŸ ºÎ¼öÀûÀΠij¸¯ÅÍÀÇ Ãß°¡ ¼³¸í ÀÛ°¡ÀÇ À̸§µîÀº ±ÝÇÕ´Ï´Ù.



¶ÇÇÑ°× ¾ÆƼ»ê¿¡ 'No name' , 'untitled' µîÀ¸·Î ¾ÆÁ÷ Á¦¸ñÀ» Á¤ÇÏÁö ¸øÇÑ ÀÛ°¡´ÔÀº ³ªÁß ´ëȸ°¡ ³¡³¯¶§ ÁîÀ½¿¡ ±³Ã¼°¡ °¡´ÉÇÕ´Ï´Ù.

 


 

½ºÅĵåÀÇ »ùÇÃÀº À۳⠴ëȸÀÇ ÃâÇ°ÀÛÀ» º¸°Ô µÇ¸é ¾ÆÀ̵ð¾î¸¦ ¾òÀ»¼ö ÀÖÀ»°ÍÀÔ´Ï´Ù.

 

http://www.gameartisans.org/contests/events/2/team1/view_entries_1.html

 

http://www.gameartisans.org/contests/events/2/team2/view_entries_1.html

 

http://www.gameartisans.org/contests/events/2/team3/view_entries_1.html

 

http://www.gameartisans.org/contests/events/2/team4/view_entries_1.html


 

 

 

 1µîÀ» À§ÇÑ È²±Ý Æ®·ÎÇÇ Á¦ÀÛ°úÁ¤ÀÌ °ø°³µÇ¾ú½À´Ï´Ù. (03-11)


°ü·Ã ¸µÅ©: http://www.gameartisans.org/contests/events/3/trophy/index.html

 

Áú¹®) ½Â¸®Æ÷Áî´Â ¾ÕµÚ ¸ðµÎ¸¦ ÇÑÀå(350 k)¿¡ ¸ô¾Æ ³Ö³ª¿ä? ¾Æ´Ï¸é µÎÀåÀ¸·Î ¸¸µå³ª¿ä?

 

³× Á¤¸éÆ÷Áî¿Í ÈĸéÆ÷Áî°¡ ÇÑÀåÀÇ À̹ÌÁö¿¡ Æ÷ÇԵǾî¾ß ÇÕ´Ï´Ù.

 

 

 

Urban ´Ô²²¼­ Æ÷Åä±×¶óÇÇ ÀÚ·á½ÇÀ» °øÀ¯Çϼ̽À´Ï´Ù.

 

°ü·Ã¸µÅ©: http://rasterized.org/

 

 

 

¾î´À ÀÛ°¡´ÔÀÌ Áú¹®À» ÇØ Áּ̽À´Ï´Ù.

 

1. ¸Æ½º³ª ¸¶¾ßÀÇ ±âº» ÀçÁúÀ» ½áµµ »ó°ü¾ø´Ù°í Çߴµ¥ ±×·¯¸é noise¸ÊÀ̳ª falloff¸Ê°ú °°Àº 3D¸ÊÀ» ½áµµ »ó°üÀÌ ¾ø´Â°Ç°¡¿ä?

 

- »ç¿ëÀ» ±ÝÇÕ´Ï´Ù. ±âº» ÀçÁúÀº Ä®¶ó, ³ë¸», ½ºÆåŧ¶ó, ¹üÇÁµîµîÀÇ ±âº»ÀÔ´Ï´Ù. noise ¸ÊÀ̳ª Æú ¿ÀÇÁ¿Í °°Àº ±â´É¼ºÀÌ ÀÖ´Â ÀçÁúÀº ±ÝÇÕ´Ï´Ù.


 

2.½ºÅĵå Á¦À۽à ½ºÅĵå´Â ÇÏÀÌÆú·Î ÀÛ¾÷Çصµ µÇ´Â°Ç°¡¿ä?

 

- ¹®Á¦°¡ ÀüÇô ¾ø½À´Ï´Ù. ÅؽºÃ³ Á¦Çѵµ Æú¸®¼ö ÀÇ Á¦Çѵµ ¾ø½À´Ï´Ù.


3.½Â¸®Æ÷Á¿¡¼­ ¹è°æÀ̹ÌÁö, ÇÏ´ÃÀ̳ª ±×¶óµ¥À̼ǵî À» ³Ö¾îµµ µÇ´Â°Ç°¡¿ä?

 

- ½Â¸® Æ÷Áî ¼¦¿¡´Â ´Ü¼øÇÑ ¿ø»ö, ±×¶óµ¥À̼Ǹ¸ »ç¿ëÀÌ °¡´ÉÇÕ´Ï´Ù. Çϴðú °°Àº À̹ÌÁö´Â »ç¿ëÀ» ±ÝÇÕ´Ï´Ù.

 

 

(ÁÖÀÇ) ½Â¸®ÀÇ Æ÷Áî ¼¦¿¡´Â Á¤¸é Æ÷Áî¿Í Èĸé Æ÷Áî°¡ µ¿½Ã¿¡ Ç¥ÇöµÇ¾î¾ß ÇÕ´Ï´Ù.

 

- ¿î¿µÀÚÀÇ ºÒÂû·Î ÈĸéÆ÷Áî´Â Áß¿äÇÏÁö ¾Ê´Ù°í ¸®ÇÃÀ» ÀÛ¼ºÇÑ °æ¿ì°¡ ÀÖ¾ú½À´Ï´Ù. ÇÏÁö¸¸ À̹ø ´ëȸ¿¡¼­´Â

   Á¤¸é°ú ÈÄ¸é ¸ðµÎ°¡ º¸¿©Áà¾ß ÇÕ´Ï´Ù. ÀÌÁ¡ ´Ù½Ã Çѹø ÁÖÀÇÇϽñ⠹ٶø´Ï´Ù.

 

 

ºñ°ÇÀÇ ÆÄÆ®º° µðÅ×ÀÏ ¼¦ÀÌ ¾÷·Îµå µÇ¾ú½À´Ï´Ù. ½ºÅĵå ÀÛ¾÷½Ã Âü°íÇϽñ⠹ٶø´Ï´Ù. ÀÌ °Ô½Ã±ÛÀÇ #8 ±ÛÀÔ´Ï´Ù. (03-10)

 

 

Koami ´ÔÀÌ Áöºê·¯½º Æ©Å͸®¾ó »çÀÌÆ®¸¦ °øÀ¯Çϼ̽À´Ï´Ù.

°ü·Ã¸µÅ©:  http://ilovecg.info/

 

 

 

 

dkeez01 ´Ô²²¼­ ij¸¯ÅÍ ¸ðµ¨¸µ ÀÛ¾÷°üÇÑ Æ©Å͸®¾óÀ» °øÀ¯Çϼ̽À´Ï´Ù.

 

°ü·Ã¸µÅ© http://www.free3dtutorials.com/art-theory/maya/making-of-varga.php

 

ehlee333 ´Ô²²¼­ ÁÁÀº Æ©Å͸®¾óÀÌ ÀÖ´Â Ä«Æ並 ¼Ò°³Çϼ̽À´Ï´Ù.

 

°ü·Ã¸µÅ©: http://cafe.naver.com/like3d

 

 

ehlee333 ´Ô²²¼­ 3D ÅؽºÃ³¿¡ µµ¿òÀÌ µÉ¸¸ »çÀÌÆ®¸¦ ¼Ò°³ÇØ Áּ̽À´Ï´Ù.

 

°ü·Ã¸µÅ©: http://www.poopinmymouth.com/3d/3d.htm,   http://www.poopinmymouth.com/tutorial/tutorial.htm

 

³ë¸»¸Ê ºÎºÐ(¿µ¹®): http://www.poopinmymouth.com/tutorial/normal_workflow.htm

 

 

 

¿ì¼ö Æ÷·³ È°µ¿ ÀÛ°¡´Ô¿¡°Ô »óÇ°ÀÌ Áö±ÞµË´Ï´Ù.

 

À̹ø µµ¹Ì³Ù½º ¿ö Æ÷·³°Ô½ÃÆÇ¿¡¼­ ¸¹Àº È°µ¿À» º¸¿©Áֽô ÀÛ°¡´Ôµé¿¡°Ô µµ¼­ ¼±¹°À» µå¸®´Â À̺¥Æ®°¡ ÁøÇàÁßÀÔ´Ï´Ù.

 

°ü·Ã¸µÅ©: http://media.cgland.com/index.html?mode=cglandnews&modes=view&no=129

 

 

 

·Î°íÀÇ »ç¿ëÀÌ ´õ ¿øÇÒÇÏ°Ô µÇ¾ú½À´Ï´Ù.(3- 1)

 

·Î°íÀÇ »öÀ» ¹Ù²Ù¾îµµ µÇ¸ç, ½¦ÀÔ¸¸ À¯ÁöÇÏ¸é ¹®Á¦°¡ ¾ø½À´Ï´Ù.  ¶ÇÇÑ ±ê¹ßÀ̳ª, ¹®½ÅÀ» ÇÏ´Â °æ¿ìÀÇ ½ÃÁö·£µå ¹è³Ê¸¦ »ç¿ëÇصµ µË´Ï´Ù.

 

 

 

 

ÃÖÁ¾ ½Â¸®ÀÇ Æ÷Á ÁÖÀÇ»çÇ× ¾÷µ¥ÀÌÆ® (2-30)

 

¸ðµç ÃÖÁ¾ À̹ÌÁö¿¡ µé¾î°¥ ·£´õ¸µ¿¡´Â ¾ð¸®¾ó, ÇÏÇÁ¶óÀÌÇÁ, Å©¶óÀ̽ýº IDtech4 ±×¸®°í Xnormal ¿¡¼­ »ç¿ëÇÏ´Â ½¦ÀÌ´õ´Â

»ç¿ë °¡´ÉÇÕ´Ï´Ù. ±âº»ÀûÀ¸·Î ¸Æ½º³ª ¸¶¾ß¿¡¼­ »ç¿ëÇÏ´Â ±âº» ½¦ÀÌ´õµµ »ç¿ëÀ» ±ÇÇÕ´Ï´Ù. ÇÏÁö¸¸, ¸Æ½º³ª ¸¶¾ß ¾ÈÀÇ ¿©·¯ ³ëµå¸¦

ÇÕÇÏ¿© ¸¸µå´Â Procedure ½ºÅ¸ÀÏÀÇ Æ¯¼ö ½¦ÀÌ´õ´Â »ç¿ëÀ» ±ÝÁöÇÕ´Ï´Ù.

 

°ü·Ã¿ø¹®: For all final images, all shaders that ship with UT3, HL2, Crysis, idTech4 and Xnormal are allowed. Standard,

                  non node-based shaders within Max, Maya, and XSI are allowed. No manual HLSL editing via code, and no node-based shader creation.

 

  

 

ÃÖÁ¾ À̹ÌÁö »çÀÌÁî ±ÔÄ¢ÀÌ º¯°æ µÇ¾ú½À´Ï´Ù  (2-29)

 

1000 x 1000 Çȼ¿·Î °íÁ¤µÇ¾ú´ø À̹ÌÁö »çÀÌÁî°¡. ÃÖ°í 1000 Çȼ¿·Î °íÁ¤µÇ¾ú½À´Ï´Ù.

 

°ü·Ã ¸µÅ©:  http://cgland.com/dominance/index.html?dwmode=wip&dwmodes=view¡Ó=notice&no=3592&page1=1