"The Basketball Player" by SIKU
Here is a standard videogames texture map. Bear in mind to set your map sizes as squares, this makes recall in
real-time game engines easier. 1024 x 1024 pixels tend to be used often for characters in games.

 

 

 

"Unreal 3 Basics" by Jesse Moody
This tutorial will cover the basics on how to export a model from 3ds Max and import it into Unreal 3. Import your
textures and create a material and apply it to your mesh.


 

"Creating Low-Poly foliage" byOsman Tsjardiwal
We are going to create this orchid thingy. So take a good look at it, because we need to store its form and colors
into our brain....
 

 

 

 "3DTotal Traing DVD - Modelling,mapping and Texturing a creatures head" by Richard Tilbury
This overview of 3DTotal's Training DVD Modelling a Creatures Head is a broken down version of the DVD. It wont
give away the key elements of the modelling and texturing process but it will give you a insite to how indepth the
DVD is. Part 1 of this overview will be going over a few steps of the modelling, mapping and unwrapping stages

 

 

 

"12 tips for 3dsmax and your PC" by Gary Smith
Many people have problems and get frustrated when 3dsmax freezes on them because of too many polygons in a
scene, the lighting setups, and advanced textures all loaded in the viewport. Alot of people know where I'm coming
from when I say this, and you may be one of them. So I'm going to give you some tips on making 3dsmax run faster
for you, and how you can work more efficiently with the program.
 

 

 

 

 

 

"Polygon-modelling - A Hand Gun" by Mariska Vos
This is a tutorial for beginners: For people who don't know anything about polygon-modelling or 3D Studio MAX, but want to learn how to use the most important tools fast.