"Low Poly Game Character Hair" by Paul Tosca
This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using
lots of images and some print-screens directly from the application used (Maya/Photoshop etc...). The idea for
this tutorial came from the Polycount forums; for the Dominance War II contest I joined Polycount team...

 

 

 

"Character Modelling for games using Mudbox" by Michael Jensen
Welcome to this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below...

 

 

 

"Sculpting Hair" by Joe Lee
The following are some of my observations while learning the new features in ZBrush. It is my hope that this
process will help shed light on achieving a unique look as well as open new ideas for other techniques.

 

 

 

"Bird of Prey - ZBrush 3" by Joe Lee
Before getting started on this project, I tried to surround myself with as much reference and inspiration as I could before taking the plunge on the Zbrush canvas. I have great admiration for master bird carvers such as Floyd Scholz and I have always wondered if such wood carving...

 

 


  • "Normal Mapping" by Misja Baas
    Normal mapping is a great way of showing more detail on a 3D model by simulating the way surface detail responds
    to light. It is a 2D effect so it will not change the shape of an object, but inside the profile outlines it can simulate a
    tremendous amount of extra detail. This is very useful for real time game....
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    "Making of Varga: Normal Mapping" By Paul Tosca
    This is not a step by step tutorial. I will summarize the workflow I used for one of my characters with lots of images
    and some print-screens directly from the applications used (maya/mudbox/photoshop etc ...), also in the end i will provide some info about tangent space normal maps so you could think of this tutorial as mainly normal mapping
    related stuff.

     


  • "Making of Taxi" by Maksym Khirnyy
    I have always been fascinated with flying cars, and it was a dream of mine that maybe one day I could pilot such a
    flying car. Since that is far off though, I thought I would make a piece of art related to the idea instead¡¦


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